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Open through the shaft and with the Batclaw behind the tube, the steam that has been blocking the way will be redirected, then go to the next platform up. To progress in the mission you disabled using the button in the big room fan and then you move past it further up. Later return, if you have the adhesive grenades. At the top there is a passage through which you can not go due to hot steam. Go further up and then clamp with the steerable Batclaw another rope. Go to your right with the Batclaw high and shimmy along the wall to the next platform. Slip through and you are in a high ventilation duct where you have to climb up. The goal behind it can be opened with the electric gloves. On the wall "Elevator" and you can blast them with the help of Explosives. In the station there is a brittle wall, which leads to an elevator shaft. The path leads through a door or could not open your target before in the infirmary. You remember that there is a switch for the corresponding noise in the evidence room of the district you have to get there.
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When you are nearing your final destination, you will be hampered by a new door, the code can not crack, as an interfering signal transfer. To follow the main mission further, cross the room and open the door also backed by a computer. There is an office in which there is another data pack. Once you have done all your opponents, you can watch the room again in peace. But be careful when they discover they begin to shoot off the projections. This makes it with the help of many different projections. In the next room there are again many police officers are equipped with small arms. On your way you will see another data pack which you can reach later. In the next room you need to climb again. The door is closed however, you decide to pursue the notice of villains and make you on the Lacey Towers.īehind it is the interrogation room. Also you want to go into the penguin’s room. With their help, you will also find another data pack in this room. Who wants to reach 100 percent of the Achievements, make sure not to miss a counter attack in the battle, and then there's an extra success. However, you can hardly ask him here you will encounter another opponent Deathstroke.

For the main mission, you continue through the door and meet there for the first time on the penguin. Open it, and then move through the narrow shaft, after a while you have to step out of the bay, to enter a room where the package is located. Bring your opponent out gradually and confused them by leap located at the top of the protrusion. After you've opened the door you will surprised by opponents only once. Then jumps through the glass behind you, there you will find a further data pack, which you reach through the active switch to the dollar sign. Walk to the top and look for Tracey, and use the computer to gather more information.

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The door of this is protected by a computer you simply decrypt the password and then come to the next room until you reach a lift. There you will find a grid through which you reach the next room. 1 Batman: Arkham Origins Walkthrough - General Tips, Tricks and HintsĢ Batman: Arkham Origins Walkthrough - Mission 1: Blackgate Prisonģ Batman: Arkham Origins Walkthrough - Mission 2: The first radio towerĤ Batman: Arkham Origins Walkthrough - Mission 3: Weapons Dealer, Second radio tower and radio equipmentĥ Batman: Arkham Origins Walkthrough - Mission 4: The freighter Final OfferĦ Batman: Arkham Origins Walkthrough - Mission 5: The Murders in the Lacey Towersħ Batman: Arkham Origins Walkthrough - Mission 6: The Police StationĨ Batman: Arkham Origins Walkthrough - Mission 7: Sewersĩ Batman: Arkham Origins Walkthrough - Mission 8: The Gotham Merchants Bankġ0 Batman: Arkham Origins Walkthrough - Mission 9: The steel millġ1 Batman: Arkham Origins Walkthrough - Mission 10: The Royal City Hotelġ2 Batman: Arkham Origins Walkthrough - Mission 11: The morgueġ3 Batman: Arkham Origins Walkthrough - Mission 12: Bane's Hideoutġ4 Batman: Arkham Origins Walkthrough - Mission 13: Gotham Pioneers Bridgeġ5 Batman: Arkham Origins Walkthrough - Mission 14: The prison
